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Some new fusebox-based puzzles mean, for example, that you have to make your progress scarier by shutting off the lights to activate an elevator. Now, he can float around with suit-mounted thrusters like in the sequels.
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That said, there are some interesting new additions, too: in the 2008 original's zero-G sections, Isaac could only clomp along the Ishimura's plating with his boot magnets. As our own Tyler Wilde wrote in his Dead Space remake preview, it's a pretty faithful update of the original game, down to the video calls with Isaac's girlfriend and the crewmates of the Ishimura, the magnetic physics puzzles of plugging big batteries into battery-shaped holes, and the hallmark audio logs and corpse dioramas of late-'00s environmental storytelling.
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